1. Transport Service and Service Primitives

1.1 Transport Service

The transport layer (Layer 4 in the OSI model) provides end-to-end communication between devices. It ensures reliable or unreliable data transfer depending on the protocol used (TCP/UDP).

Key responsibilities:

  • Segmentation and reassembly

  • Connection management

  • Error control

  • Flow control

  • Congestion control

1.2 Service Primitives

Service primitives are the basic operations or function calls used to access network services.

Typical service primitives:

  • LISTEN: Wait for an incoming connection.

  • CONNECT: Establish a connection.

  • SEND: Transmit data.

  • RECEIVE: Accept incoming data.

  • DISCONNECT: Release the connection.


2. Internet and Transport Protocols

2.1 TCP (Transmission Control Protocol)

  • Connection-oriented
  • Reliable, ordered delivery
  • Performs error checking, flow and congestion control
  • Suitable for applications like web browsing (HTTP), email (SMTP), file transfer (FTP)

2.2 UDP (User Datagram Protocol)

  • Connectionless
  • Unreliable, no guarantee of delivery or order
  • Low overhead, faster
  • Suitable for real-time applications like VoIP, DNS, streaming

2.3 Remote Procedure Calls (RPC)

  • Allows a program to execute a procedure on a remote system as if it were local.
  • Hides network communication details.
  • Used in distributed computing.
  • Involves client, server, stubs, and binding mechanisms.

2.4 RTP (Real-time Transport Protocol)

  • Protocol for delivering audio and video over IP networks.
  • Works over UDP.
  • Provides timestamping, sequence numbering, and payload type identification.
  • Commonly used in VoIP, video conferencing, and streaming.

3. Session Layer – Token Concept

3.1 Session Layer

  • Manages sessions or dialogs between applications.
  • Responsible for establishing, maintaining, and terminating connections.

3.2 Token Management

  • A token is a control mechanism used to manage which party can send data.
  • Used to avoid collisions in full-duplex communication.
  • Only the party with the token is allowed to transmit.